Przystąpienie do zielonych dżinów
Naszą przygodę zaczynamy w mieście Ankrahmun. Szukamy NPC Melchiora przechadzającego się po mieście.
Gdy go znajdujemy zaczynamy rozmowę:
Dialog
Gracz: Hi.
Melchior: Greetings, Gracz. I do not see your face, but I can read a thousand things in your voice!
Gracz: Word of greeting.
Melchior: The djinns have an ancient code of honour. This code includes a special concept of hospitality. Anybody who utters the word of greeting must not be attacked even if he is an enemy. Well, at least that is what the code says. ...
Melchior: I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn. ...
Melchior: I can tell you the word of greeting if you're interested. It is DJANNI'HAH. Remember this word well, stranger. It might save your life one day. ...
Melchior: And keep in mind that you must choose sides in this conflict. You can only follow the Efreet or the Marid - once you have made your choice there is no way back. I know from experience that djinn do not tolerate double-crossing.
Gracz: Bye.
Melchior: Farewell, stranger. May Uman the Wise guide your steps in this treacherous land.
Wysłuchujemy z uwagą opowieści Melchiora, podczas której pojawi się słowo DJNNI'HAH. Jest to przywitanie Djinnów.
Udajemy się do fortecy Green Dijnnów. W tym celu kierujemy się do gór, używamy wejścia na wschód od oazy.
Podążamy za strzałką aż do fortecy.
Przechodzimy przez bramkę levelową i rozmawiamy z Ubaidem:
Dialog
Gracz: DJANNI'HAH
Ubaid: What? You know the word, Gracz? All right then - I won't kill you. At least, not now.
Gracz: Passage.
Ubaid: Only the mighty Efreet, the true djinn of Tibia, may enter Mal'ouquah! ...
Ubaid: All Marids and little worms like yourself should leave now or something bad may happen. Am I right?
Gracz: No.
Ubaid: Of cour... Huh!? No!? I can't believe it! ...
Ubaid: You... you got some nerves... Hmm. ...
Ubaid: Maybe we have some use for someone like you. Would you be interested in working for us. Helping to fight the Marid?
Gracz: Yes.
Ubaid: So you pledge loyalty to king Malor and you are willing to never ever set foot on Marids' territory, unless you want to kill them? Yes?
Gracz: Yes.
Ubaid: Well then - welcome to Mal'ouquah. ...
Ubaid: Go now to general Baa'leal and don't forget to greet him correctly! ...
Ubaid: And don't touch anything!
Kierujemy się piętro wyżej i rozmawiamy z Baa'lealem.
UWAGA! Pamiętaj, żeby za każdym razem witać się słowem "DJANNI'HAH". Inaczej Djinn podpali Cię i żeby przestać się palić będziesz musiał udać się do świątyni i poprosić o uleczenie!
Dialog
Gracz: DJANNI'HAH
Baa'leal: You know the code human! Very well then... What do you want, Gracz?
Gracz: mission
Baa'leal: Each mission and operation is a crucial step towards our victory! ...
Baa'leal: Now that we speak of it ...
Baa'leal: Since you are no djinn, there is something you could help us with. Are you interested, human?
Gracz: Yes
Baa'leal: Well ... All right. You may only be a human, but you do seem to have the right spirit. ...
Baa'leal: Listen! Since our base of operations is set in this isolated spot we depend on supplies from outside. These supplies are crucial for us to win the war. ...
Baa'leal: Unfortunately, it has happened that some of our supplies have disappeared on their way to this fortress. At first we thought it was the Marid, but intelligence reports suggest a different explanation. ...
Baa'leal: We now believe that a human was behind the theft! ...
Baa'leal: His identity is still unknown but we have been told that the thief fled to the human settlement called Carlin. I want you to find him and report back to me. Nobody messes with the Efreet and lives to tell the tale! ...
Baa'leal: Now go! Travel to the northern city Carlin! Keep your eyes open and look around for something that might give you a clue!
Gracz: Bye.
Baa'leal: Stand down, soldier!
Misja 1
Najpierw udajemy się do Carlin. Idziemy za strzałką do Shauny i rozmawiamy z nią:
Dialog
Gracz: Hi.
Shauna: Howdy!
Gracz: Job.
Shauna: What do you think? I am the sheriff of Carlin.
Gracz: water pipe
Shauna: Oh, there's a waterpipe in one of my cells? ...
Shauna: I guess my last prisoner forgot it there.
Gracz: Prisoner.
Shauna: My last prisoner? Hmm. ...
Shauna: I think he was some guy from Darama. Can't remember his name. ...
Shauna: He was here just for one night, because he got drunk and annoyed our citizens. ...
Shauna: Obviously he wasn't pleased with this place, because he headed for Thais the next day. ...
Shauna: Something tells me that he won't stay out of trouble for too long.
Gracz: Bye.
Shauna: LONG LIVE THE QUEEN!
Teraz udajemy się do Thais. Od statku podążamy na południe a potem na wschód. Wchodzimy do budynk, schodzimy po schodach i szukamy Partosa. Rozmawiamy z nim:
Dialog
Gracz: Hi.
Partos: Welcome to my little kingdom, Gracz.
Gracz: Prison.
Partos: You mean that's a JAIL? They told me it's the finest hotel in town! THAT explains the lousy roomservice!
Gracz: Ankrahmun.
Partos: Yes, I've lived in Ankrahmun for quite some time. Ahh, good old times! ...
Partos: Unfortunately I had to relocate. <sigh> ...
Partos: Business reasons - you know.
Gracz: Supplies.
Partos: What!? I bet, Baa'leal sent you! ...
Partos: I won't tell you anything! Shove off!
Gracz: Bye.
Partos: Good bye, visit me again. I will be here, promised.
Wracamy do Baa'leal:
Dialog
Gracz: DJANNI'HAH
Baa'leal: You are still alive, Gracz? Well, what do you want?
Gracz: Mission.
Baa'leal: Did you find the thief of our supplies?
Gracz: Yes.
Baa'leal: Finally! What is his name then?
Gracz: Partos.
Baa'leal: You found the thief! Excellent work, soldier! You are doing well - for a human, that is. Here - take this as a reward. ...
Baa'leal: Since you have proven to be a capable soldier, we have another mission for you. ...
Baa'leal: If you are interested go to Alesar and ask him about it.
Gracz: Hail malor.
Baa'leal: Hail to our great leader!
Gracz: Bye.
Baa'leal: Stand down, soldier!
Dostajemy 600 gp.
Misja 2
Idziemy piętro niżej i rozmawiamy z Alesarem:
Dialog
Gracz: DJANNI'HAH
Alesar: What do you want from me, Gracz?
Gracz: Mission.
Alesar: So Baa'leal thinks you are up to do a mission for us? ...
Alesar: I think he is getting old, entrusting human scum such as you are with an important mission like that. ...
Alesar: Personally, I don't understand why you haven't been slaughtered right at the gates. ...
Alesar: Anyway. Are you prepared to embark on a dangerous mission for us?
Gracz: Yes.
Alesar: All right then, human. Have you ever heard of the 'Tears of Daraman'? ...
Alesar: They are precious gemstones made of some unknown blue mineral and possess enormous magical power. ...
Alesar: If you want to learn more about these gemstones don't forget to visit our library. ...
Alesar: Anyway, one of them is enough to create thousands of our mighty djinn blades. ...
Alesar: Unfortunately my last gemstone broke and therefore I'm not able to create new blades anymore. ...
Alesar: To my knowledge there is only one place where you can find these gemstones - I know for a fact that the Marid have at least one of them. ...
Alesar: Well... to cut a long story short, your mission is to sneak into Ashta'daramai and to steal it. ...
Alesar: Needless to say, the Marid won't be too eager to part with it. Try not to get killed until you have delivered the stone to me.
Gracz: Bye.
Alesar: Finally.
Naszym zadaniem jest wkraść się od tyłu do fortecy Blue Dijnów i zabranie Tear of Daraman. Po drodze będziemy zmuszeni walczyć z Nomadami i Hyeanami.
Czas wejść na 4 poziom wieży. Lecz po drodze musimy pokonac wielu przeciwników. Radzę zaopatrzeć się w pare Dwarven Ringów.
Poziom 0: 3 Liony, 3 Larvy i Blue Djinn.
Poziom 1: Lion, Blue Djinn.
Poziom 2: 3 Scaraby i 2 Blue Djinny.
Poziom 3: Scarab, 2 Fire Elementale, 2 Blude Djinny i Marid.
Poziom 4: 2 Blue Djinny i 2 Maridy.
Po zabiciu potworów kierujemy sie na wschód i klikamy "use" na wskazaną fontannę. W plecaku pojawi się nam Tear of Daraman. Gdy ją zdobędziemy wracamy do Alesara i składamy raport:
Dialog
Gracz: DJANNI'HAH
Alesar: What do you want from me, Gracz?
Gracz: Mission.
Alesar: Did you find the tear of Daraman?
Gracz: Yes.
Alesar: So you have made it? You have really managed to steal a Tear of Daraman? ...
Alesar: Amazing how you humans are just impossible to get rid of. Incidentally, you have this character trait in common with many insects and with other vermin. ...
Alesar: Nevermind. I hate to say it, but it you have done us a favour, human. That gemstone will serve us well. ...
Alesar: Baa'leal, wants you to talk to Malor concerning some new mission. ...
Alesar: Looks like you have managed to extended your life expectancy - for just a bit longer.
Gracz: Bye.
Alesar: Finally.
Misja 3
Idziemy piętro wyżej i rozmawiamy z Malorem:
Dialog
Gracz: DJANNI'HAH
Malor: Greetings, human Gracz. My patience with your kind is limited, so speak quickly and choose your words well.
Gracz: Mission.
Malor: I guess this is the first time I entrust a human with a mission. And such an important mission, too. But well, we live in hard times, and I am a bit short of adequate staff. ...
Malor: Besides, Baa'leal told me you have distinguished yourself well in previous missions, so I think you might be the right person for the job. ...
Malor: But think carefully, human, for this mission will bring you close to certain death. Are you prepared to embark on this mission?
Gracz: Yes.
Malor: Well, listen. We are trying to acquire the ultimate weapon to defeat Gabel: Fa'hradin's lamp! ...
Malor: At the moment it is still in the possession of that good old friend of mine, the Orc King, who kindly released me from it. ...
Malor: However, for some reason he is not as friendly as he used to be. You better watch out, human, because I don't think you will get the lamp without a fight. ...
Malor: Once you have found the lamp you must enter Ashta'daramai again. Sneak into Gabel's personal chambers and exchange his sleeping lamp with Fa'hradin's lamp! ...
Malor: If you succeed, the war could be over one night later!
Gracz: Bye.
Malor: Farewell, human. When I have taken my rightful place I shall remember those who served me well. Even if they are only humans.
Idziemy do fortecy orków a dokładnie do ich Króla.
UWAGA!!! Podczas pierwszej wizyty u króla ten przyzwie on kilka różnych rodzajów orców.
Dialog
(pierwsza rozmowa)
Gracz: Hi
The Orc King: Arrrrgh! A dirty paleskin! To me my children! Kill them my guards!
Gracz: Hi
The Orc King: Harrrrk! You think you are strong now? You shall never escape my wrath! I am immortal!
Gracz: Lamp
The Orc King: I can sense your evil intentions to imprison a djinn! You are longing for the lamp, which I still possess. ...
The Orc King: Who do you want to trap in this cursed lamp?
Gracz: Malor
The Orc King: I was waiting for this day! Take the lamp and let Malor feel my wrath!
Gracz: Bye
The Orc King: We will meet again.
Dostajemy lampę. Teraz należy wrócić do wieży Blue Djinnów. Lecz tym razem musimy skierować się na 6 poziom, na szczyt. W tym celu idziemy tak:
Poziom 0: 3 Liony, 3 Larvy i Blue Djinn.
Poziom 1: Lion, Blue Djinn.
Poziom 2: 3 Scaraby i 2 Blue Djinny.
Poziom 3: Scarab, 2 Fire Elementale, 2 Blude Djinny i Marid.
Poziom 4: 2 Blue Djinny i 2 Maridy.
Poziom 5: 3 Blue Djinny i 2 Maridy.
Poziom 6: Blue Djinn i 4 Maridy.
Gdy pokonamy wrogów kierujemy się do pokoju z lampą. Używamy naszej lampy na lampie stojącej na podeście. Po zrobieniu tego wracamy do Malora i składamy raport:
Dialog
Gracz: DJANNI'HAH
Malor: Greetings, human Gracz. My patience with your kind is limited, so speak quickly and choose your words well.
Gracz: Mission.
Malor: Have you found Fa'hradin's lamp and placed it in Malor's personal chambers?
Gracz: Yes.
Malor: Well well, human. So you really have made it - you have smuggled the modified lamp into Gabel's bedroom! ...
Malor: I never thought I would say this to a human, but I must confess I am impressed. ...
Malor: Perhaps I have underestimated you and your kind after all. ...
Malor: I guess I will take this as a lesson to keep in mind when I meet you on the battlefield. ...
Malor: But that's in the future. For now, I will confine myself to give you the permission to trade with my people whenever you want to. ...
Gracz: Bye.
Malor: Farewell, human!
Gratuluje, właśnie ukończyłeś całe zadanie. Od teraz możesz handlować z Green Djinnami.
by Gelt