Misje
Spotkanie z Rapanaio
Po prostu wyprawa na ryby
Potencjalne paliwo
Coś słodkiego
Maszyna technomancerów
Mapa do zła
Sekret
Mistrz zła
Spotkanie z Rapanaio
Quest zaczynamy u NPC Rapanaio, najłatwiej jest dostać się do niego ze sterowca w Kazzordoon.
Gdy już do niego dojdziemy zaczynamy rozmowę.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: Mission you say? Well MY mission is to fight evil with every power at my *disposal! Hm, perhaps you have it in you to join the fight.
Gracz: fight
Rapanaio: It is my calling to root out evil in all its forms and uphold the vigilant *fight. It is a lonely fight, an unending fight, but someone has to do it! ...
Rapanaio: I scour ancient texts and collect rumours in taverns in order to track the machinations of evil. ...
Rapanaio: Often odd occurrences are overlooked by the public as strange coincidences or fate, but those who know what to look for see the foot prints ofevil in history.
Gracz: evil
Rapanaio: Evil lurks everywhere. It only takes some ignorant or cowardly people to turn their heads away once too often for it to spread its ugly seeds. I, however, am constantly vigilant and always prepared. ...
Rapanaio: I hunt out the signs of evil everywhere. Even in the face of scorn and ridicule, I will not hide my head in the sand and I will be ready to fight!
Gracz: hunt
Rapanaio: It is my calling to root out evil in all its forms and uphold the vigilant fight. It is a lonely fight, an unending fight, but someone has to do it! ...
Rapanaio: I scour ancient texts and collect rumours in taverns in order to track the machinations of evil. ...
Rapanaio: Often odd occurrences are overlooked by the public as strange coincidences or fate, but those who know what to look for see the footprints of evil in history.
Gracz: ridicule
Rapanaio: Ignorance is evil's most potent ally. The servants of evil are plotting to keep us ignorant and poke ridicule at those who come too close to the truth.
Gracz: truth
Rapanaio: When I found that ancient text, warning of the Isle of Evil, I tried to tell the world about it. But the forces of evil discovered my plans! They made people assume it was just another tale for children. ...
Rapanaio: THEY distributed a book of children's bedtime stories with a copy of the text in it to undermine my message! Their despicable ruse worked and they made a laughing stock of me! Of course I knew it was a plot to discredit me. ...
Rapanaio: On the other hand, it was obvious that THEY now knew about me and the text I possessed. I went into hiding in fear of my life! THEY have tried to assassinate me! I must be constantly vigilant!
Gracz: isle of evil
Rapanaio: I KNOW it's out there! And I have proof! You see, I have constructed an evil-o-meter! It is an invention that locates places of great evil, such as the Ghostlands, the Plains of Havoc and the Edron Ruins. ...
Rapanaio: But then it registered another impulse. I tried my best to locate this impulse, believing it would probably point to another well known source of evil like the Hellgate. ...
Rapanaio: I was alarmed to realise that it was pointing to a remote isle that had been previously assumed to be uninhabited. I know that some horrendous evil lurks there. Some unspeakable horror, waiting to kill and devour unsuspecting travellers. ...
Rapanaio: I could not let that happen! So I did some research. Just as I was on the brink of giving up in desperation, I stumbled upon an ancient text that told of the Isle of Evil! ...
Rapanaio: Immediately, the nature of the threat I had discovered became alarmingly clear! All I needed was a hero and some transport. But would they listen?! NO! They laughed at me. Ignorance is Evil's helper! ...
Rapanaio: I still lack transport and a hero. Hmm .. seeing as I have no hero, you will have to do. What do you think? Are you willing to risk life and limb to save mankind? And womankind, of course?
Gracz: yes
Rapanaio: Although my instincts tell me to be wary of you, stranger, turning up so conveniently, I have no choice but to accept your help. ...
Rapanaio: Have a care! I have eyes like a hawk and am ever vigilant! If you even think about betraying me, I'll know! Well, I guess we had better talk about your first mission.
Po prostu wyprawa na ryby
Ze skrzyni w pokoju po lewo znajdziemy papier w którym możemy dowiedzieć się czegoś więcej o wyspie zła. Gdy już się naczytamy udajemy się do NPC Rapanaio.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: They say there's a positive side to everything! And in this case it is perfectly true! In order for you to reach the Isle of Evil and slay its unspeakable horrors we will first finish my latest invention! ...
Rapanaio: As you might have guessed I am a highly talented inventor. Still, even inventors sometimes need some kind of .. inspiration. I can't tell you too much about your next mission since our enemies might capture and torture you for information. ...
Rapanaio: I optimized my invention by studying fish. Suffice it to say, I need one further specimen to study to put the finishing touches on my machine. ...
Rapanaio: I am afraid I need a specific fish, of course, as an ordinary fish just won't do the trick. Actually it is not a real fish but a kind of machine with the likeness of a fish! ...
Rapanaio: Imagine what I could learn from such a fish! And imagine what harm could be done if this fish were to fall into the wrong hands! We must retrieve that fish! ...
Rapanaio: Apparently, the people in the city of Yalahar had a mechanical fish, fish which are essential for my research. ...
Rapanaio: Now those Yalahari are quite elusive and even if we could get in contact with one of them, buying a fish from them would surely cost a fortune which we don't posses. ...
Rapanaio: But my sources have informed me that some of these fish might have escaped into the local sewers! Based on my knowledge of the fish I have designed a mechanical fishing rod which you can use. ...
Rapanaio: You won't catch any other fish with it but without it you haven't a chance of catching a mechanical fish. You will need to use nails as bait. ...
Rapanaio: Well perhaps I should mention a minor, insignificant problem that might occur. ...
Rapanaio: Due to the metallic nature of the fishing rod there is the very remote possibility that you might get into contact with one of the electric eels thatalso live in the sewers. ...
Rapanaio: In which case you might feel a little tingle from a teency tiny electric shock. I can't tell what effect that might have on your health but you should probably be careful that you are not badly wounded while fishing. ...
Rapanaio: Hm, thinking about it, perhaps those eels are part of the evil plan to thwart our efforts, who knows? So are you ready for that mission?
Gracz: yes
Rapanaio: Great. Here is your fishing rod. Happy fishing. Don't return without the mechanical fish. Make sure you are not followed!.
Naszym zadaniem jest złowienie mechanicznej ryby za pomocą wędki otrzymanej od Rapanaio. Ryby te, znajdują się w kanałach pod Yalahar. Pamiętamy o tym, że nie używamy robaków tylko gwoździ.
Gdy już złapiemy rybę wracamy do NPC Rapanaio.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: Have you caught the mechanical fish?
Gracz: yes
Rapanaio: Interesting, a most interesting construction. A marvel of science. While I try to figure out how it works you might as well continue with your next mission.
Potencjalne paliwo
Udajemy się do NPC Rapanaio.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: The machines of the .. uhm my inventions need a potent fuel. I have run hundreds of tests and found that only the most potent rum makes the most powerful fuel ...
Rapanaio: I did have enough rum to make the trip but .. well, you know .. the lads came over to celebrate my birthday and we ended up .. uhm testing the fuel.. Damn that tasty rum! Well its a risk of the job when the fuel tastes that good ...
Rapanaio: However, we will need some new fuel. 10 vials of rum exactly. ...
Rapanaio: Remember it has to be vials because after we got drunk one of the lads wandered of with my funnel thinking it was hat. Only vials will fit into my machine.
Rapanaio potrzebuje 10 butelek rumu. Zdecydowanie najłatwiejszym sposobem jest przelanie go z beczki z tawerny w Liberty Bay. Pamiętaj, że rum powinien być w zwykłych vialach. Gdy już zdobędziemy 10 butelek tego napoju wracamy do Rapanaio.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: Do you have the rum .. erm the fuel with you?
Gracz: yes
Rapanaio: You did it! Ye Gods, what a temptation! But I will not give in! I will put it into the machine as soon as possible. Oh and if you happen to see a dwarf wearing a funnel, please ask him to return it to me. ...
Rapanaio: But now let's talk about your next mission.
Coś słodkiego
Udajemy się do Rapanaio.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: Now that we have the rum, I still desperately need a vial of fruit juice to keep things going. Just get me one so we can proceed.
Tym razem krasnolud potrzebuje butelki soczku owocowego. Zdobywamy go używając wyciskarki do owoców na dowolnym owocu, a butelka (którą powinniśmy mieć w BP) napełni się sokiem. Podobnie jak rum, sok musi się znajdować w zwykłym vialu. Po zdobyciu przedmiotu wracamy do NPC.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: So you have brought me a vial of fruit juice?
Gracz: yes
Rapanaio: Ahhhh that juice was just what I needed. I haven't had any fruit juice for ages! You can't fight evil the whole day without allowing yourself a small treat! ...
Rapanaio: Though I bet it would have tasted better in a glass with one of those amusing umbrellas on top! But I don't blame you. ...
Rapanaio: I fear we hunters of evil must be content with the small pleasures life grants us. Now where were we? Oh, yes you are probably eager to learn about your next mission as part of our big plan!
Maszyna technomancerów
Jak zwykle zaczynamy u NPC Rapanaio.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: My invention is only as good as the engine that powers it. I need a high quality steam machine from the technomancers guild. You should ask my old mate Scutty about one. ...
Rapanaio: I have already sent him a request and some gold but chances are you will need to convince him somehow to lend us his precious machine.
Idziemy do NPC Scutty'ego.
Dialog
Gracz: Hi
Scutty: Hi there.
Gracz: Machine
Scutty: So Rapanaio thinks I'd just hand out one of my greatest creations for a few coins of gold? Wrong! It works like this: you help me, then I'll help you. ...
Scutty: At the moment I'm tied up with an ongoing experiment and I could do with some help in a more mundane task. Are you in?
Gracz: yes
Scutty: Fine. As for the problem: you might know that we dwarfs sometimes use tamed rotworms to help dig our tunnels. Actually the worms we use are specially bred for that purpose. ...
Scutty: Though they are tame and docile they are still rotworms of course with their natural instincts. Recently some carrion worms dug their way into our drilling worm kennel. ...
Scutty: Though they pose no actual danger they cause our tame rotworms to panic and become agitated. ...
Scutty: If we leave this unchecked some of our worms might go feral and escape into the depths forever. Long story short, it's up to you to get rid of the carrion worms. Sadly, they are too cowardly to stay for a good fight. ...
Scutty: Instead I will lend you this hammer - the legendary'worm punisher'. Now hitting them with that hammer might teach them a lesson but it won't keep them away for long. ...
Scutty: Therefore you'll have to heat up the hammer on one of the ovens over there and hit a carrion worm while the hammer is still hot. That will make the silly beasts think they have hit a pocket of lava and they will retreat for good. ...
Scutty: I think if you scare off six of those beasts the rest will follow them. But DON'T hit any of the ordinary worms! ...
Scutty: If you scare them even more you will have to pay me 500 gold in compensation before I'll allow you to continue. ...
Scutty: As soon as you have scared away six of the carrion worms talk to me about the worms and I'll give you that machine. Do we have a deal?
Gracz: yes
Scutty: Good. Here is the 'Worm punisher'. Remember DO NOT hurt the drilling worms! If you do it will cost you 500 gold!
Dostajemy Worm punishera (wygląda jak War Hammer) i wchodzimy w drzwi na południu. A wygląda to tak:
Naszym zadaniem jest uderzenie 6 carrion wormów Worm Punisherem, ale żeby nie było za łatwo, aby uderzyć robaka należy podgrzać młot. Robimy to używając go na dowolnym piecu znajdującym się w 3 miejscach w pomieszczeniu. Młot pali się przez 10 sekund.
Pamiętamy, że uderzamy TYLKO w Carrion Wormy. Gdy udeżymy w zwykłego rotworma wracamy do Scutty'ego i:
Dialog
Gracz: Hi
Scutty: Hi there.
Gracz: drilling worms
Scutty: Are you short-sighted or just clumsy? Whatever! I demand a compensation of 500 gold for the damage you have caused! Are you willing to pay?
Garcz: yes
Scutty: Don't think that makes up for it! Better be more careful this time. By the way, you will now have to start anew and still have to hit six carrion worms regardless of how many you hit before. ...
I niestety od nowa musimy uderzyć 6 robali. Po ubiciu ostatniego robalu powinien ukazać się komunikat informujący o tym, że możesz wracać do Scatty'ego.
Dialog
Gracz: Hi
Scutty: Hi there.
Gracz: machine
Scutty: Finally! I could have shaved off and grown a new beard in the time it has taken you to complete that task. However, here is your machine. Now leave me alone, I have experiments to carry out.
Otrzymujemy skrzynkę którą zanosimy do Rapanaio'a.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Scutty: Finally! I could have shaved off and grown a new beard in the time it has taken you to complate that task. However, here is your machine. Now leave me alone, I have experiments to carry out.
Mapa do zła
Rozmawiamy z Rapanoio.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: The evil we are fighting has not chosen the Isle of Evil on a mere whim. Quite the contrary, it has shown strategic genius by selecting an isle surrounded by hidden reefs and treacherous waters. ...
Rapanaio: You must bring me the nautical map. I heard Mortimer have one.
Udajemy się do NPC Mortimera (czerwona linia).
Dialog
Gracz: Hi
Mortimer: Greetings, what can I do for you?
Gracz: nautical map
Mortimer: Now this is getting ridiculous. That map has been lying around, collecting dust for years and now after those madmen stole it, someone else shows up asking for it. ...
Mortimer: However, the map was completely useless because it only showed the waters around some remote piece of rock in the middle of the sea. We only stored it here for completeness. ...
Mortimer: Some days ago some wannabe pirates turned up and threatened to kill me if I did not give them a map. ...
Mortimer: As far as I could make out between their boasting and threatening they wanted to start out as pirates and thought it would be easier to start by stealing some maps before getting a whole ship. The only map I had here was that worthless nautical map. ...
Mortimer: Luckily enough they seemed to have no idea how to read such maps and were pleased to get a map with some water and lines on it. ...
Mortimer: So they took the map, but not before they had ruined the interior decorating and made me dance and sing pirate songs for them. ...
Mortimer: I tell you something: If you manage to find those bandits and teach them a lesson you can keep the map. It's worthless anyway. As far as I could make out their hideout is somewhere to the east. ...
Mortimer: They referred to it as 'the cave' and said the entrance is hidden. They also mentioned sand and two mossy stones. I hope that helps. I wish you luck. [dialog]
Mortimer informuje nas, że mapa została skradziona przez piratów. Idziemy na plażę (czarna linia) i odkopujemy tajne wejście.
Teraz udajemy się według mapki po drodze spotykając wszystkie rodzaje piratów (oprócz corsairów), smugglery i bandity.
Gdy już zdobędziemy mapę wracamy do Rapanaio.
[dialog] Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: So did you get that nautical map?
Gracz: yes
Rapanaio: Hmm, what fine maps those explorers draw. Wouldn't it be a cunning idea to tattoo it on your back where evil would least expect to find it! I guess with a nail from my workshop and a bucket of old ship paint I could improvise that. ...
Gracz: yes
Rapanaio: On the other hand the forces of evil probably know all too well that I am cunning, so I have to surprise them with the unexpected! I'll just hide it in my beard! There we go. Now lets talk about our final mission.
Sekret
Ta misja polega jedynie na rozmowie z Rapanaio.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: While you were getting the map I put the finishing touches on our vessel. The machine works fine and with the improvements I have made, it should enable us to brave the seas to reach our destination. ...
Rapanaio: Meet me downstairs where you will learn more about our secret weapon.
Wchodzimy do drzwi na południu a następnie skręcamy w prawo do prowizorycznej łodzi podwodnej.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: Hello, my friend, what took you so long? Some sightseeing in my cavern, perhaps? You did not even notice me when I passed you in the cavern earlier. Tsk, you really should be more alert if you value your life. ...
Rapanaio: This here is my secret. An underwater boat! Evil will not even see us coming! I hope you are prepared for a big battle on that isle! If not, you had better go and get some additional resources and then return. So, do you feel ready for our trip?
Gracz: yes
Rapanaio: You are aware that this could mean your death? I mean the evil is probably overpowering and .. and I will not be able to help you. I will have to stay with the boat to ensure the fight goes on even if you die. So, do you still think it is a good idea?
Gracz: yes
Rapanaio: Now seriously, we .. I mean, you don't have to do this! I would not blame you at all. You probably have plans for your future which don't contain being chained up in some madman's dungeon for the rest of your life, being cruelly tortured. ...
Gracz: yes
Rapanaio: Are you absolutely sure?
Gracz: yes
Rapanaio: Honestly?
Gracz: yes
Rapanaio: This is your last chance - do you really want to do this?
Gracz: yes
Rapanaio: Well .. I guess then it is time for us to depart, right?
Gracz: yes
Rapanaio: I really hope I won't regret what you are doing here. Uhm, I mean I hope that we will not regret what we are doing, of course. We had better talk about your future mission when we arrive. So .. shall we really depart?
Gracz: yes
Rapanaio: So be it!
Mistrz zła
Lądujemy na wyspie zła, wchodzimy piętro w górę i rozmawiamy z Rapanaio.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: Now that we have arrived you should waste no time and fight your way to the lair of evil and destroy its master before it's too late!
Udajemy się do wieży:
Nie pociągając dźwigni po prawej stronie wchodzimy do środka. Naszym zadaniem jest zdobycie sześciu itemków jako dowód na zabicie wszystkich bossów wieży. Itemy wyglądają jak zwykłe rzeczy (np. tort, chleb, ham, meat itd.), ale tak naprawdę to części wyposażenia. Nie zawsze z jednego bosa dostaniemy ten sam item dlatego nie opiszę jaki przedmiot pochodzi z jakiego bossa. Aby wyciągnac trofeum po prostu używamy ciała bossa:
-Parter- Doctor Perhaps - Wygląda prawie identycznie jak Mad Scientist.
-I piętro- Dirtbeard - Wygląda jak Pirate Corsair
-II piętro- Mephiles - Wygląda jak Diabolic Imp
-III piętro- Boogey - Wygląda jak Grim Reaper
-IV piętro - Monstor - Wygląda jak Juggernaut
-V piętro (szczyt wieży)- Evil Mastermind - Wygląda jak Braindeath
Oczywiście bossy nie posiadają takich statystyk jak pierwowzory. Po zdobyciu wszystkich sześciu przedmiotów wracamy do Rapanoio'a.
Dialog
Gracz: hi
Rapanaio: Psht! Not that loud! Evil lurks everywhere.
Gracz: mission
Rapanaio: You made it?! Uhm, I mean of course you did! We did it! We have slain the master of all evil! The world will be a happier place from now on, thanks to our efforts. ...
Rapanaio: Concerning this membership card you have found, I think you should take it to King Tibianus, perhaps you will get a reward! Well, nothing stopping us going back, now, eh?
Gracz: back
Rapanaio: Time to leave this unfriendly place, eh? So are you ready to
depart?
Gracz: yes
Rapanaio: I thought you were going to stay here forever. Let's go.
Po nagrodę udajemy się do Króla Tibianusa w Thais.
Gracz: Hail King
King Tibianus: I greet thee, my loyal subject Gracz.
Gracz: membership card
King Tibianus: Ah, A fan club premium membership card! You must be that intelligent fellow who wrote me all those flattering letters! Nice to finally meet my greatest admirer in person. Here, take this little token of appreciation. ...
King Tibianus: And now if you will excuse me, I have to attend urgent matters of state. [/dialog]
Otrzymujemy naszą nagrodę.
[RIGHT]By Robin[/RIGHT]